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Tag Archive | "luke hohmann"

Innovation, Design & Serious Games Exchange 2009, San Francisco

16. June 2009, by Luke Hohmann

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Innovation Games. Design Games. Serious Games. Date: Friday, June 26, 2009 Time: 9 am – 5 pm Place: Dogpatch Studios, 991 Tennessee Street, San Francisco, CA Cost: $50 per person. REGISTER HERE Capacity: up to 150 individuals with experience sponsoring, designing or facilitating Innovation Games, Design Games, Serious Games or related activities.  Tag your tweets as #idsge If you are interested in how [...]

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Prioritization and the Connected Leader

15. May 2009, by Luke Hohmann

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Project portfolio prioritization is a tough job. Even when times are good, you can’t undertake every project. When times are bad, you not only have to take on fewer new projects, you have to revaluate your portfolio and stop ongoing projects. Stopping projects, in turn, is a part of common sense portfolio management. Whether you practice [...]

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Distribute the team? Distribute the pain!

14. April 2009, by Luke Hohmann

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We’re seeing an increasing number of clients with distributed Agile development teams. Although this runs somewhat counter to simplistic views of Agile development practices, which focus on co-located teams, it is a much more realistic reflection of actual global development practices. Global, agile teams are here to stay. As a result, we need to extend [...]

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Roadmaps and Feature Relationships

18. March 2009, by Luke Hohmann

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Our approach to developing agile product roadmaps emphasizes the evolution of products. Sometimes, this is best captured through a time-centric format, such as the format I first described in my book Beyond Software Architecture and described by Scott Gilbert and Jeff Brantley in their recent webinar. At other times, this is best captured through the [...]

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Aligning Compensation is Harder Than Aligning Goals

12. March 2009, by Luke Hohmann

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One of the well-known virtues of Agile development is the focus on frequently delivering valuable, working software to our customers. In practice, this results in the establishment of a variety of well-defined goals at all layers of the planning flame. We have roadmaps that identify goals beyond the current release, release themes that align and [...]

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Important Lessons in Pairing – From a Designer’s Perspective

24. February 2009, by Luke Hohmann

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As part of our blossoming partnership with cooper, I had the good fortune to sit in one one full day of cooper’s Kim Goodwin (recent author of _Designing for the Digital Age: How to Create Human-Centered Products and Services) was the instructor. Throughout the class, she emphasized the importance of pairing in design. Some of [...]

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